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Hermes graphics replay

Before / after the data-graphics skill

Three recreated old-ish graphics, shown twice: the kind of output I’d likely make without the new skill, and the Tufte/Bertin-flavored version the skill pushes me toward.

not pixel-perfect archaeology: these use recovered session data + summaries, rebuilt as a comparison playground so you can judge the direction.

case 1 · from the BodySpec progress chart

Body composition changed in opposite directions: fat down, lean up.

Source: Matthew’s BodySpec DEXA history, 2020–2026.

Without skillmulti-axis “progress chart” energy
With data-graphicsseparate comparisons, direct labels, honest units

case 2 · from the Mermaid / skills inventory threads

The ecosystem is dominated by a few capability clusters.

Source: current skills inventory, used as a stand-in for the old “103 skills” ecosystem snapshot.

Without skilldonut + rainbow dashboard
With data-graphicssorted dot plot + long tail grouped

case 3 · from the Hermes ecosystem diagram

Cron work was frequent, but delivery targets were concentrated.

Source: May 2 session summary: six active jobs, mostly 10–30 minute pollers plus one daily and one weekly report.

Without skilltimeline-ish boxes, lots of glow
With data-graphicsfrequency on a log scale + delivery annotation

What the skill changes